- Scripts as Behavior Components
- Variables and Functions
- Conventions and Syntax
- IF Statements
- Loops
- Scope and Access Modifiers
- Awake and Start
- Awake and Start
- Vector Maths
- Enabling and Disabling Components
- Activating GameObjects
- Translate and Rotate
- Look At
- Destroy
- Linear Interpolation
- GetButton and GetKey
- GetAxis
- OnMouseDown
- GetComponent
- Delta Time
- Data Types
- Classes
- Instantiate
- Arrays
- Invoke
- Enumerations
- Switch Statements
- Coroutines
- Quaternions