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Scripting in Game Development

Scripts as Behavior Components

Variables and Functions

Conventions and Syntax

IF Statements

Loops

Scope and Access Modifiers

Awake and Start

Awake and Start

Vector Maths

Enabling and Disabling Components

Activating GameObjects

Translate and Rotate

Look At

Destroy

Linear Interpolation

GetButton and GetKey

GetAxis

OnMouseDown

GetComponent

Delta Time

Data Types

Classes

Instantiate

Arrays

Invoke

Enumerations

Switch Statements

Coroutines

Quaternions